12. April 2010



A few new things in Linkin Park world:

We’ve officially moved our band’s Twitter presence over to: http://twitter.com/linkinpark. Make sure to follow there (and http://twitter.com/m_shinoda; yes, it’s true, I occasionally tweet).

We just surpassed 4 million fans on Facebook. Pretty awesome. If you haven’t become a fan of us on FB yet, now’s the time…http://www.facebook.com/linkinPark.

And lastly, there was a great Washington Post piece about our game. Here’s a bit of the story:

“DENVER (Billboard) – When avid technophile Mike Shinoda was approached backstage last year with an idea for developing a Linkin Park iPhone game, the band’s co-frontman knew he wanted it to be more than just another run-of-the-mill artist app.

“It was important to us to do something creative and fun,” he says. “We didn’t want to throw a bunch of songs at the game, slap our name on it and cash the checks.”
The result is “8-Bit Rebellion,” a soon-to-be-released iPhone game with an iPad version on the way. Whereas most artist-branded games tend to be rhythm-based, “8-Bit Rebellion” is an action game that has users fighting enemies alongside members of the band. The soundtrack features several Linkin Park hits in both standard and 8-bit fidelity, plus an exclusive track, “Blackbirds,” for fans who complete the game.
But according to Maryanna Donaldson, creative director of the game’s developer, Artificial Life, the real innovation was the degree to which Linkin Park was involved. Each band member helped design a different “district” in which the game takes place, personalized to his individual interests. Shinoda designed the members’ avatars and edited every line of dialogue. The process wound up taking the better part of a year, but Donaldson says the result sets a new bar for artist-branded apps.